Senior Level Designer | Sledgehammer Games
PC, Xbox One, PS4, Xbox Series S, PS5 (2023)
Mission | Operation 627
Alongside the rest of the Sledgehammer Melbourne design team I worked on the opening mission & greenlight portion of the project : Operation 627.
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I was personally responsible for a lot of the early geo revisions & how the different sections of the level fit together. Helping get a lot of the early scripting setup and animations integrated before eventually moving onto the mission Passenger. Only returning for bug fixing and polish.
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Sledgehammer Melbourne design team,
Heath Smith ,Pat Stoddart, Kyle Chin, Hamish Downes & myself
Mission | Passenger
The initial design for this level was done by Galen Koehne before Pat Stoddart & I jumped on to help out for a little. We worked the level through some feedback and iteration cycles before handing it off once more to the team at Beenox.
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A lot of the work on the design side for this mission revolved around the coordination of different departments, scripted events & animation implementation.