top of page
call-of-duty-modern-3840x2160-12689.png

PC, Xbox One, PS4, Xbox Series S, PS5 (2023)

Mission | Operation 627

Alongside the rest of the Sledgehammer Melbourne design team I worked on the opening mission & greenlight portion of the project : Operation 627. 

I was personally responsible for a lot of the early geo revisions & how the different sections of the level fit together. Helping get a lot of the early scripting setup and animations integrated before eventually moving onto the mission Passenger. Only returning for bug fixing and polish.

Sledgehammer Melbourne design team,

Heath Smith ,Pat Stoddart, Kyle Chin, Hamish Downes & myself

Mission | Passenger

The initial design for this level was done by Galen Koehne before Pat Stoddart & I jumped on to help out for a little. We worked the level through some feedback and iteration cycles before handing it off once more to the team at Beenox.

A lot of the work on the design side for this mission revolved around the coordination of different departments, scripted events & animation implementation.

bottom of page