top of page
Flintlock Siege of Dawn Header.jpg

PC, Xbox One, PS4, Xbox Series S, PS5 (2024)

Open World | Level Design

I worked on Flintlock for the first two years of its development, doing a lot of the initial level design. As well as some of the enemy & feature designs. 

​

The focus of the level design, revolved around creating large 'Wide-linear' spaces that built upon a lot of the logic from A44 Games previously released title Ashen, whilst still expanding in scale & scope. Alongside Kyle Chin & Nic Wechter I got the opportunity to work on creating the initial layouts for two of games main 'Wide-linear' areas.

​

I also had the opportunity to work on the layout of the coffee houses, Hamlets, Garrisons, bandit camps & caravan design.

This was the first game I worked on in the industry and I can't thank the team enough for the responsibility I was given, enabling me to grow into the designer I am now.

bottom of page