Senior Level Designer | Sledgehammer Games
PC, Xbox One, PS4, Xbox Series S, PS5 (2024)
Open World | Level Design
I worked on Flintlock for the first two years of its development, doing a lot of the initial level design. As well as some of the enemy & feature designs.
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The focus of the level design, revolved around creating large 'Wide-linear' spaces that built upon a lot of the logic from A44 Games previously released title Ashen, whilst still expanding in scale & scope. Alongside Kyle Chin & Nic Wechter I got the opportunity to work on creating the initial layouts for two of games main 'Wide-linear' areas.
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I also had the opportunity to work on the layout of the coffee houses, Hamlets, Garrisons, bandit camps & caravan design.
This was the first game I worked on in the industry and I can't thank the team enough for the responsibility I was given, enabling me to grow into the designer I am now.